AOR SUPER GT SEASON 1 - LEAGUE INFORMATION | ApexOnlineRacing.com

AOR SUPER GT SEASON 1 - LEAGUE INFORMATION


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HRacingGreen

S12 AOR PS4 GP2 Champion
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AOR Gran Turismo Sport Super GT League - Season 1

League Information

This thread contains general information about the AOR Gran Turismo Sport Super GT League on PS4, such as the league structure, assist restrictions and lobby settings.


League Structure
● Amount of leagues:
There will be a number of leagues, dependent on the amount of drivers signing up at the start of the season.
● League setup: In the event of multiple leagues, the leagues will be tiered, with the aim to have the faster drivers in the higher league(s) and the slower drivers in the lower league(s).
● Driver placements: Due to the nature of the league, there is no past data to use to place drivers. In the event of a number of drivers significantly larger than a single tier signing up, a Time Trial event will be setup in order to gauge the pace of drivers and place them appropriately.
● Race night format:
- Qualifying: 15 minutes
- Race: 1 hour


Day/Time
● Race day:
Monday
● Event start: 8:00PM (UK time)


Notable Dates
● Sign-up opens:
May 12th
● Driver placement announcement: May 27th
● Car selection begins:
May 27th
● Season begins:
June 4th
● Season duration:
7 weeks (6 rounds, 1 break week)


Important Links
Sign Up
Race Calendar
League Rules


Detailed information
Below you will find more detailed info about the leagues. Scroll down to get to a specific part of the thread.

Tier System
● Overview on driver placements and how the league tiers are built up

Assist Restrictions
● Overview of what assists are available to use in each league tier

Lobby Settings
● Overview of the lobby settings that will be applied for the league races

Car Selection and Team Registration
● Available cars
● Info on the Car Selection and Team Registration process

Points System
● Driver's Championship scoring
● Team's Championship scoring

Disconnection Guidelines
● Guidelines for how to deal with disconnections and mass disconnections

Who to contact
● Overview of the members involved with running the Super GT leagues
 
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HRacingGreen

S12 AOR PS4 GP2 Champion
Premium Member
Jan 30, 2015
3,323
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Tier System

Amount of leagues
Each tier contains one league. The amount of tiers/leagues each platform runs depends on the amount of drivers signing up at the start of the season.
All of the tiers will be running the Gr.2 (Super GT) class cars.


Driver placements
In the event of multiple leagues on one platform, the aim is to have the faster drivers in the higher league(s) and slower drivers in the lower league(s).
Due to the nature of the league, there is no past data to use to place drivers. In the event of a number of drivers significantly larger than a single tier signing up, a Time Trial event will be setup in order to gauge the pace of drivers and place them appropriately.


Promotion & relegation system
While there are no 100% fixed promotion & relegation spots, we try to judge drivers' league placement based on finishing positions in the championship from the season before, along with overall pace and consistency throughout the season.
Ideal scenario: The top few finishers from each league will be guaranteed a move to the league above, and the bottom few will be guaranteed a move to the league below (if possible).
However, bear in mind that how much it is possible to adhere to this system will depend on how many of the league drivers carry over to the following season, and in turn how many league tiers are set up. The AOR Gran Turismo team may move people up or down once the season has begun if we feel they have been mis-placed.
 
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HRacingGreen

S12 AOR PS4 GP2 Champion
Premium Member
Jan 30, 2015
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Assist Restrictions

In Season 1, we'll run with all assists except for Traction Control and ABS banned. If multiple tiers are setup, the assist policy may be reviewed for lower tiers.

Racing line will be banned in the top tier of each platform, as well as automatic gears. If your health or sight condition requires you to use the racing line, please contact the staff team.
 

HRacingGreen

S12 AOR PS4 GP2 Champion
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Jan 30, 2015
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Lobby Settings

The following lobby settings will be used for the Super GT league races.

Room Name
AOR Super GT - Round X


Structure
● Maximum Number of Participants: 16
● Opponents All Identical Car: No (same class)
● Car Class: Gr.2 (Super GT)
● Grid Order: Fastest First


Sessions
● Practice Qualifying: 15 mins (timed by lobby host)
● Race time: 1 Hour


Track Settings
● Select Conditions: Dependent on track (see Race Calendar)


Race Settings
Start Type: Grid Start into AOR Manual Rolling Start
● Grid Order: Fastest First
● Boost: Off
● Slipstream Strength: Real
● Visible Damage: On
● Mechanical Damage: Light
● Tyre Wear: 2x
● Fuel Depletion: 2x
● Initial Fuel: 50 Litres
● Grip Red. On Wet Track/Track Edge: Real
● Race Finish Delay: 60 seconds

Regulation Settings
● Balance of Performance: On
● Maximum Tyre Rating: Racing Super Soft
● Minimum Tyre Rating: Racing Hard
● Car Number Type: No Limit
● Tuning: Prohibited
● Kart Usage: Off

Penalty Settings
● Ghosting During Race: Weak
● Shortcut Penalty: Invalidate Time
● Wall Collision Penalty: Invalidate Time
● Wall Collision Detection: Lenient
● Side Contact Penalty: Off
● Correct Vehicle Course After Wall Collision: Off
● Replace Cars When They Leave The Track: Off
● Flag Rules: On
● Ghost Lapped Cars: Off

Limit Driving Options
Countersteering Assistance: Prohibited
● Active Stability Management: Prohibited
● Driving Line Assist: Prohibited
● Traction Control: No Limit
● ABS: No Limit
● Auto-Drive: Prohibited
 

HRacingGreen

S12 AOR PS4 GP2 Champion
Premium Member
Jan 30, 2015
3,323
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Points System

Driver Championship Scoring
Points will be allocated in accordance with the standard Super GT/FIA Points System.
1st - 25
2nd - 18
3rd - 15
4th - 12
5th - 10
6th - 8
7th - 6
8th = 4
9th = 2
10th = 1


Pole Position - 1 point


- Drivers need to have completed at least 90% of the race distance in order to score full points for their final classified position.
- Drivers who complete between 75% and 90% of the race distance will be eligible to score half points for their final classified position.
- Drivers who complete less than 75% of the race distance will score 0 points, regardless of their classified position.

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.


Team Championship scoring
In each race, the Teams will score points based on the finishing positions of their two drivers in the race.
 

HRacingGreen

S12 AOR PS4 GP2 Champion
Premium Member
Jan 30, 2015
3,323
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Disconnection Guidelines

Disconnections
If a driver loses connection during qualifying, they will be invited back into the lobby to continue from where they left off.

If a driver loses connection in the transition from qualifying to race, or during the race, that is tough luck, and unfortunately nothing can be done about that.

We do our best to ensure that the best available connection in the lobby acts as the lobby host, so any connection issues are normally a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is fine, and that your NAT type is open, before entering the race lobby.

If you still encounter issues with a particular host, let your coordinator know.

Mass disconnections
If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted and the race will be started with a manual rolling start, where drivers will use the first lap of the race to line up in a double file formation based their qualifying positions. Proper concentration and cooperation from the drivers are required to make this work.

The coordinator of the league will make sure everybody is aware of their position - this may take some time.

During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.

If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. If several drivers are unable to restart the race at that time, the race will be rescheduled for a later date.

If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race result will be declared as the order at the time of the first disconnection.
 

HRacingGreen

S12 AOR PS4 GP2 Champion
Premium Member
Jan 30, 2015
3,323
1,465
Who to contact


For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:
● To inform them that you're missing a race
● To get information about your league
● If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the Super GT Leagues:
● General Overseers and Coordinators: @HRacingGreen/@jake_lfc01/@Delaney
 
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