Season 2 Livery Submission | ApexOnlineRacing.com

Season 2 Livery Submission


Sam Carpenter

Reigning rFactor 2 Monday League Champion
Staff member
rFactor2 Coordinator
Nov 16, 2017
420
62
DON'T KNOW HOW TO DESIGN A LIVERY OR A HELMET? VISIT OUR PARTNERS AT VITESSE DESIGN TO SEE WHICH PACKAGES ARE AVAILABLE: CLICK HERE
SUBMISSION DEADLINE - FRIDAY 21ST SEPTEMBER 23:59 UK TIME (Subject to change)
THE HELMET MODEL FROM SEASON 1 HAS CHANGED. EVERY HELMET WILL NEED TO BE REMADE ON THE NEW TEMPLATE!


Car Livery Template: Here
3D Photoshop Template: Here
Helmet Livery Template: Here

LIVERIES/HELMETS MUST BE SUBMITTED IN CORRECT .DDS FORMAT! (DXT5 INTERPOLATED ALPHA)
AFTER YOU HAVE COMPLETED YOUR LIVERY/HELMET YOU THEN MUST CARRY OUT THE STEPS IN THE FIRST REPLY TO THIS POST


When submitting your livery/helmet make sure to name it accordingly.
for example say you are number 9, the livery file would be named: "AOR2018_09"
and for the helmet the file name would be AOR2018_09HELMET
e.g.




Make sure to include a .veh file in there as well, as follows:
- Where highlighted in red, replace the current information with your team/driver info (remember the number on the top line!)
- Where highlighted in green, there is a group number that you'll find here: Click here

DefaultLivery="AOR2018_09.DDS"

HDVehicle=AOR2018.hdv
Graphics=AOR2018.gen
Spinner=AOR2018_Spinner.gen
Upgrades="AOR2018_Upgrades.ini" // Vehicle upgrades information
GenString= // Used to generate GMT names in *.gen file
Cameras=AOR2018.cam // Defaults to cams.cfg in UserData directory
Sounds=AOR2018.sfx
HeadPhysics=headphysics.ini // Affects driver eyepoint only
Cockpit=AOR2018_cockpitinfo.ini

BaseVehiclePrice=0
UnlockExperience=0

//////////////////////////TEAM HISTORY AND INFORMATION//////////////////////////

Number=09
Team="Defiance Racing"
PitGroup="Group2"
Driver="Craig Baxter"
Description="Craig Baxter #9"
Engine="AOR V6"
Manufacturer="AOR Racing League"

Classes="AOR_2018"

Category="AOR F1 2018, Defiance Racing"
When submitting your livery message me with the following template:


Team Name:

Full Name:
Number:

Livery:
Helmet:
.Veh File:
Final Guidelines/Rules [MUST READ]
- All file names must be correct following the above templates.
- All layers under the compulsory folder in the psd's must be kept, otherwise the submission will not be accepted.
- Every .dds file will need to be DX11'd in order to comply with rF2's albedo map requirements, in the templates there will be a 'DX11' or 'Albedo' group in Photoshop. It is important that you leave these alone and make sure that they are at the top of the document above any other layer, even the compulsory ones.
- Any decals that are put onto your livery must either be associated with your team/driver or Apex Online Racing,
- Proof of sponsorship will be asked in the case of someone placing a company decal onto their car or helmet.
If these rules and guidelines are not followed your livery submission will not be accepted.
 
Last edited:

Sam Carpenter

Reigning rFactor 2 Monday League Champion
Staff member
rFactor2 Coordinator
Nov 16, 2017
420
62
Full Name: Sam Carpenter
Number: 46

All files (Sam Carpenter & Philip Kraus):
 

ZestyOranges

Formula 4 Test Driver
Dec 16, 2017
80
4
Team Name: Zesty Racing

Full Name: Kieran Chadwick & Max Lister
Number: 96 & 64

Livery, Helmet, .veh File:
 

Dusko Avramovski

Semi-Pro Karter
Sep 7, 2018
11
0
DON'T KNOW HOW TO DESIGN A LIVERY OR A HELMET? VISIT OUR PARTNERS AT VITESSE DESIGN TO SEE WHICH PACKAGES ARE AVAILABLE: CLICK HERE
SUBMISSION DEADLINE - 19TH SEPTEMBER 23:59 UK TIME (Subject to change)
THE HELMET MODEL FROM SEASON 1 HAS CHANGED. EVERY HELMET WILL NEED TO BE REMADE ON THE NEW TEMPLATE!


Car Livery Template: Here
3D Photoshop Template: Here
Helmet Livery Template: Here

LIVERIES/HELMETS MUST BE SUBMITTED IN CORRECT .DDS FORMAT! (DXT5 INTERPOLATED ALPHA)
AFTER YOU HAVE COMPLETED YOUR LIVERY/HELMET YOU THEN MUST CARRY OUT THE STEPS IN THE FIRST REPLY TO THIS POST


When submitting your livery/helmet make sure to name it accordingly.
for example say you are number 9, the livery file would be named: "AOR2018_09"
and for the helmet the file name would be AOR2018_09HELMET
e.g.




Make sure to include a .veh file in there as well, as follows:
- Where highlighted in red, replace the current information with your team/driver info (remember the number on the top line!)
- Where highlighted in green, there is a group number that you'll find here: Click here



When submitting your livery message me with the following template:




Final Guidelines/Rules [MUST READ]
- All file names must be correct following the above templates.
- All layers under the compulsory folder in the psd's must be kept, otherwise the submission will not be accepted.
- Every .dds file will need to be DX11'd in order to comply with rF2's albedo map requirements, in the templates there will be a 'DX11' or 'Albedo' group in Photoshop. It is important that you leave these alone and make sure that they are at the top of the document above any other layer, even the compulsory ones.
- Any decals that are put onto your livery must either be associated with your team/driver or Apex Online Racing,
- Proof of sponsorship will be asked in the case of someone placing a company decal onto their car or helmet.
If these rules and guidelines are not followed your livery submission will not be accepted.

How to add it into the .DDS ?
 

Sam Carpenter

Reigning rFactor 2 Monday League Champion
Staff member
rFactor2 Coordinator
Nov 16, 2017
420
62
Also dunno why but i cannot paint on the helmet template
Make sure you are not painting on a locked layer, paint on a new layer underneath all of the compulsory stuff. When you are done, save it as a .dds with DXT5 interpolated alpha with the nvidia or intel plugin for photoshop. You don't need to overwrite anything, just save it as a new file with the correct name.
 

Sam Carpenter

Reigning rFactor 2 Monday League Champion
Staff member
rFactor2 Coordinator
Nov 16, 2017
420
62
UPDATE: The deadline has been extended slightly to 23:59 (UK time) on FRIDAY 21ST SEPTEMBER. Should give you all a bit more time to get things finished.
 

Dusko Avramovski

Semi-Pro Karter
Sep 7, 2018
11
0
Make sure you are not painting on a locked layer, paint on a new layer underneath all of the compulsory stuff. When you are done, save it as a .dds with DXT5 interpolated alpha with the nvidia or intel plugin for photoshop. You don't need to overwrite anything, just save it as a new file with the correct name.
Understood
 

Craig Baxter

rFactor2 Coordinator
Staff member
rFactor2 Coordinator
Apr 7, 2014
534
148

Sam Carpenter

Reigning rFactor 2 Monday League Champion
Staff member
rFactor2 Coordinator
Nov 16, 2017
420
62
All files for Vulcan-Thrive Racing, #15 Brandon Ohenlen and #27 Mac Shepherd
 
Last edited:

Lightcruiser

Formula Karter
Oct 20, 2014
54
9
Team Name: FAP Esports

Full Name: Alfie Lawrenson/Dan-Ove Brantholm
Number: 7/8

Livery/Helmet/.Veh File:

 

EVR Morvic

Reigning AOR PC GT Endurance Champion
Staff member
DiRT Coordinator
Feb 25, 2016
3,254
1,703
Team Name: VRT eRacing

Full Name: Mateusz Radosz & Jukkapekka Lalu
Number: #02 & #52

I couldn't make it in time with helmets, if possible I'll send them after the deadline

 

Craig Baxter

rFactor2 Coordinator
Staff member
rFactor2 Coordinator
Apr 7, 2014
534
148
The livery names are still not correct and you have not supplied .veh files, This is all outlined in the above guide.

A livery for car number 5 would be AOR2018_05 and the .veh would also have the same name
A livery for car number 51 would be AOR2018_51 and the .veh will have the same name as well.